Manual Design
Character Design
Action and story
Paint Character
Transformation -Lighting Pipeline
Initializing Direct3D
Vertex and Index Buffers
Single and MultiTexture Effects
Camera Management Systems
Compressed Textures
Texturing and the Texture Blending
Alpha Blending
Detailed of the Blinn - Phong
illumination model
Texture Coordinate Generation
Image Filtering and Sampling
Lightmapping
Texture Consolidation
Efficient Line of Sight Testing
The Radiosity Method-World Space Filtering
Factor Equation within a Lightmap Compiler
Handling Transparent Polygons
Online Game Design
Surface Caster Light Sources
Environment Design
i-Phone Game Design
BackGround for Game
Scripting
Game Engine
Mobile Phone Game Design
Embeded System
virtual environments
mobile game designer
Electronic art
Computer game designer
mobile game designer
PC game designer
Identity Designer
Animator
Modeling artist
Environment Designer
Story board artist
lead designer
i-Phone Game Designer
mobile game artist
12 Months